MADFINGER Games (2015) | mobile
My contribution of 2 levels to Unkilled cooperative update. I was responsible for initial setting selection, blockouts, environmental modelling / UV mapping, set dressing, lighting, intro camera animations, optimizations (incl. collision layers), scripting gameplay objectives and help with designing / tweaking co-op game mechanics.
Please note that majority of texture maps and prop models (including vehicles) were done by other Unkilled artists, as the game was released in 2015 and I was trying to reuse as many assets as possible. Whole process from start to finish took about 2 months.
Credits for original Unkilled work goes to Radek Marek, Pavel Cizek, Jan Zamazal and Jan Kalous. Thanks!
Following are also some factions logo designs I did for original release of the game in 2015. Used few stock vectors to speed-up iterations.
Unkilled logo by Martin Polacek.