Pavel Koten
Pavel Koten
Level Designer / Artist
Brno, Czech Republic

Dedicated and enthusiastic in worldbuilding, storytelling and crafting immersive player experiences through virtual environments.

Started as a mapper for the Half-Life series during school years, getting hired in a game industry right after the graduation, eventually getting self-taught in art, design and many other aspects of game development.

Resume PDF

Skills

Level DesignEnvironment DesignGame DesignGame Development3D ModelingTexturingScripting

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Unity
Unity
Premiere
Premiere
Unreal Engine
Unreal Engine

Productions

  • Sgl
    • Mobile Game
      SHADOWGUN Legends
    • Year
      2018
    • Role
      Lead Level Designer / Gameplay Designer / Scripter / Environment Artist
    • Company
      MADFINGER Games
  • Dead trigger 2.jpg
    • Mobile Game
      Dead Trigger 2
    • Year
      2013
    • Role
      Level Designer / Environment Artist / Scripter
    • Company
      MADFINGER Games
  • Dt1
    • Mobile Game
      Dead Trigger
    • Year
      2012
    • Role
      Level Designer / Scripter
    • Company
      MADFINGER Games
  • Deadzone
    • Mobile Game
      SHADOWGUN Deadzone
    • Year
      2012
    • Role
      Level Designer / Environment Artist
    • Company
      MADFINGER Games
  • Sg
    • Mobile Game
      SHADOWGUN + DLC
    • Year
      2011
    • Role
      Level Designer / Environment Artist / Scripter
    • Company
      MADFINGER Games
  • Silenthill
    • Video Game
      Silent Hill: Downpour
    • Year
      2012
    • Role
      Environment Artist
    • Company
      VATRA Games
  • Mafia 2
    • Video Game
      MAFIA 2
    • Year
      2010
    • Role
      Environment Artist
    • Company
      2K Czech
  • El matador
    • Video Game
      El Matador
    • Year
      2006
    • Role
      Level Designer / Scripter
    • Company
      Plastic Reality Technologies

Experience

  • Level Designer / Environment Artist at MADFINGER Games
    Brno, Czech Republic
    May 2011 - Present

  • Environment Artist at VATRA Games
    Brno, Czech Republic
    November 2009 - April 2011

  • Environment Artist at 2K Czech
    Brno
    June 2006 - October 2009

  • Level Designer / Scripter at Plastic Reality Technologies
    Brno, Czech Republic
    September 2005 - May 2006