I am a game industry professional with 13+ years of experience in AAA and indie productions, working usually both as a level designer and environment artist.
I like to take on the levels from an initial idea, through gameplay & visual blockouts towards the final look including modelling, texturing, lighting and set dressing.
My passion is a believable world-building, environmental storytelling and immersing player with authentic spaces.
I started creating maps for the Half-Life series as a teenager, releasing my first single-player mod in 2002. After the graduation I got hired as a level designer, and soon got interested in environment art, general game design and other aspects of game development.