Screenshot in silhouettes taken by Michal Babjar / Pavel Cizek.
Promotional weapon poster. Weapon asset by Jan Zamazal.
Few pages from the Gamescom 2016 press kit. I did concept, layout and print technicalities. Used screenshots taken by Michal Babjar / Pavel Cizek, weapon asset by Jan Zamazal.
Promotional screenshot. My part was setting mood, story, posing, composition. Final touches and polish by Michal Babjar. Characters, scenes and other assets by corresponding MADFINGER artists.
Promotional screenshot. My part was setting mood, story, posing, composition. Final touches and polish by Michal Babjar. Characters, scenes and other assets by corresponding MADFINGER artists.
Promotional screenshot. My part was setting mood, story, posing, composition. Final touches and polish by Michal Babjar. Characters, scenes and other assets by corresponding MADFINGER artists.
Various merchandise ideas.
Shadowgun Legends (Graphic Design)
MADFINGER Games (2018) | mobile
Various graphic designs (both in-game & marketing) I was involved with.
Designs include logos, brands (mainly weapon and armor manufacturers), billboards, ads, printable brochure, promo screenshots etc.
Designs are often using in-game assets created by other team members (respective credits under specific images) or some stock vectors ("Raven Lords" skull by amazing HYDRO74).