This was an assignment to design a classic 8 players deathmatch level aimed for mobile devices, with my own pick of the theme.
Whole environment was built using Universal Render Pipeline in vanilla Unity.
Level design part took some iterations, to maintain a good flow around the map with some improvised paths, several intersecting loops, surprising hideouts and lightweight verticality (to be still reasonably playable on touch devices).
Environment art was based around simplified PBR shaders and mostly static lighting to keep the performance at bay.
Whole scene is close to 200k triangles, peaking somewhere around 200 drawcalls.