Small worldbuilding, set dressing & lighting excercise inspired by games The Last Of Us and Days Gone.
Most of the work has been done in UE4 with recent conversion to UE5, where I converted most of the meshes to Nanite and re-lighted the scene using Lumen, which is absolute joy to use.
Assets come from Megascans and Post-Apocalyptic Kitbash Set by Jonathan Ching.