Sentinels (KitBash 3D)

Practice project for the KitBash 3D post-apocalypse contest - blockout, composition, materials setup, set dressing, lighting, postprocessing.

Built & rendered in Unity 2019.3 using HDRP. Final image is 1:1 to editor Game View, no Photoshop touches afterwards.

I took the free kit from KitBash 3D and some vegetation packs, made some quick edits in 3ds Max and just had a blast building and lighting the scene in Unity. No assets have been created from scratch, as the goal was to build a large scene in a time span of a few evenings.