Yet another practice project for the KitBash 3D post-apocalypse contest. My focus was blockout, composition, materials setup, set dressing, lighting, postprocessing.
Built & rendered in Unity 2019.3 using HDRP. Final image is 1:1 to engine Game View, no additional touches afterwards.
I took the free kit from KitBash 3D and some vegetation packs, made some quick edits in 3ds Max and just had a blast building and lighting the scene in Unity. No assets have been created from scratch, as the goal was to build a large scene in time span of a few evenings. For this scene, I also tried Character Creator 3 for the first time for characters and their posing.